One and a half years after our last redesign we give the old design the boot, and introduce our new and more responsive website.
The computer world is a fast-moving and -evolving world and we want to keep pace with changing trends. Therefor we replaced our previously static pages, we now use the great WordPress CMS. This enables us to update more often and easier and to expand as we see fit.
We want to establish a culture of more frequent updates and more transparency. Previously we informed mostly over our Twitter account @berylliumfeed and this only when the app or update was on the App Store, now we want to introduce the website as the central hub for all information regarding Beryllium Studios.
That said, the main goals of the new website are:
- More frequent updates
- Development updates
The Matching Pairs Game 2
The next big thing we’ll release is the second installment of our The Matching Pairs Game, TMPG2 for short.
We took the best parts of the first game and added more and exiting features, mixed together with our new, more playful, brighter, and cartoonish art style we think it’s the best memory game to date.
Here is an overview of the new features in TMPG2:
- New design
Replacing the rather dull and realistic style of TMPG, we wanted to go another way with TMPG2.
- Theme types
The first version of TMPG had only one theme type in which you have to match the tiles with the same image. TMPG2 introduces not only themes with different images that belong together, but also audio themes and mixed themes with both audio and images.
- New themes
Together with the extended possibilities we’ll add new themes. What these themes will be is still to be determined.
And the best? If you already have TMPG the update to TMPG2 is completely free!
The update for the Lite Version will be released to a later date.
While Beryllium Studios is still a project we work on in our spare time, we want to intensify our effort as much as possible.
We already have some projects in early conceptional state (keep in mind that these are only concepts, so names are only placeholder, and maybe they never see the light of day):
- Santa in Trouble
For this holiday season we want to release a game similar to Fruit Feast, but with Santa Clause and presents instead of fruits. Current plans see a release in end-November.
Oh noes, someone has stolen all the presents, can you catch them all and save Christmas?
- Tower Defense
We have some cool ideas for a Tower Defense game. Planned development cycle is 6 month.
- Zombie Madness
Every game developer must have a Zombie shooter in his portfolio, and we have a cool art style in mind. Planned development cycle is 3 month.